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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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teen_slv.zip
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TEEN_SLV.TXT
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1996-05-13
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99 lines
Walkthrough For Teen Agent from Union Logic
Written by: Graham Ferris (rferris@yrkpa.kias.com)
Thanks to : Nate Cunard for much help in the game
Part One
Training Camp
Show your pass to the guard. Walk down then path. Enter the door marked "001."
Watch the small scene. The captain throws you in a cell. First, take the light
bulb. Take the spring from the bed. Use the grating (crates in the game) until
the captain gives you food. Put the wires on the food. Flip the switch. Use
the grating again. Search the captain's body. Use the key on the door. Watch
the scene. Leave the office. Search trash can. Go down path to left. Take
plant next to brick wall. Go back to office. Use the delicate plant on the
captain. Take his knife. Leave office and go back down path to left. Use the
spring on hard ground. Jump on the spring. Go up top path. Go right again. Use
the knife on the fence. Use the shovel on the mysterious object. Go to camp
entrance. Give kaleidoscope to the guard. Take grenade on guard's belt. Use
grenade on rope. Go back to the captain's office. Give "Soldier News" to the
captain. Watch the scene. Talk to the barman. Take crumbs at the table on
right. Go to the mud pool. Climb pole. While in the mud, use the mug on the
pool. Go to the captain's office. Use the grenade + rope on desk drawer. Watch
small scene. Take medicine in drawer. Use medicine on the crumbs. Go to mud
pool. Use the drugged food on pole. Take bird. Go to Cantine. Use bird on
radio. Use mug full of mud on barman's mug. Talk to barman. Go through door to
left. Poke blinking hole in upper right barrel. Watch scene.
Part Two
The Village
Look in boat. Talk to well for fun. Go left down path to forest. Talk to
squirrel until he throws down the nut. Leave it for now. Enter house. Take
chainsaw. Take rotten cheese on far right of top shelf. Go back to lake shore.
Go down path to mansion. Take wrapper on ground by guard. Talk to guard until
he gives you a piece of candy. Walk down lower path around mansion. Walk back
to mansion front. When the guard starts drinking, talk to him. Take bottle.
Walk to upper path around mansion. Use whiskey on chainsaw. Use drunken
chainsaw on branch. Take branch. Use branch on broken paddle. Take wild plant.
Walk back to lake shore. Use paddle on boat. Take both flowers. Get back in
boat. Walk down path to village. Talk to kid until he tells you to go away. Go
up path to field. Kick the hen. Take feather, rake, and sickle. Also, search
the haystack the sickle was leaning on. Go back to village. Open car door.
Take comb. Pull lever. Search trunk. Open toolbox, then look in it again. Use
spanner on basket. Watch scene. Enter house. Take fan and shotgun. Search
drawers. Go back to the field. Use shotgun on crows. Take diving mask and
fins. Use handkerchief on mouse hole. Use cheese on mouse. Take handkerchief.
Go back to the village and down the path to the right. Use fan on laundry.
Enter house. Talk to old lady. Give flower to old lady. Take feather duster.
Give flower to girl(Anne). Talk to mirror a few times for fun. Leave and go
down path to cave. Use car jack on big rock. Take bone. Go back to village.
Give bone to dog. Open valve and slam it shut. Open it again. Go down hole.
Flip light switch. Take shovel. Try to take axe for fun. Go back to the forest
house. Use candy on heart-shaped hole. Use heart-shaped candy on wrapper. Use
feather duster on fireplace. Use feather duster on potato. Go back to old
lady's house. Take rope(clothesline). Give wrapped candy to Anne. Use ribbon
on rake. Go back to shore. Use sickle on well. Use diving mask on fins. Use
diving gear. Just to left of the boat is an anchor. It's kind of hidden by
seaweed. Take it shortly after you dive in. If you didn't act fast enough,
he'll say something like, "I need more air in my lungs if I want to get that
anchor." Use anchor on rope. Go to forest. Use rake on grass. Take nut. Go
back to old lady's house. Use nut on imitation fruit. Go to mansion. Go down
lower path around mansion. Wait for hedgehog to appear. Give plastic apple to
hedgehog. Use feather on cone. Use needle on cone. Use shovel. Watch scene.
Take small rock. Use grappling hook on wall. Watch scene. Walk down right path
around mansion. Throw painted potato in hollow. Climb tree. Watch scene. Go
back to mansion front. Go down path to meadow. Use dart on bee's nest. Open
valve. Watch scene. Go to cave entrance. Use sharpened sickle on bush. Enter
cave. Put mouse in hole. Put rock in hole. Put glue on rock. Take nugget. Go
back to mansion. Give nugget to guard. Watch scene. Talk to John Noty. Take
money. Look at money. Go to old lady's house. Give money to Anne. Watch scene.
Part Three
John Noty's Mansion
Try to leave for fun. Enter house. Walk left into kitchen. Take bottle of
chili on counter. Take pastry roller on counter. Leave kitchen. Enter door on
right(den). Pick up newspaper on shelf. Take remote control. Pick up cognac in
ice bucket. Pick up tongs(pincers) in ice bucket. Leave den. Go upstairs.
Search all desk drawers. There is a book you can look at. It's in the center
row, second shelf up, far left book. Read the title. Open the drawer of that
color. Now try to take the book. Take video tape. Look at trash can. Take
trash can. Go to den. Put tape in VCR. Turn on TV. Use remote on VCR. Use
polaroid on TV. Search couch. Leave. Walk down hall to right. Enter center
door(safe room). Talk to robot(Mike). Show photo to Mike. Leave safe room.
Enter right door(bathroom). Use paper on cork. Use wrapped cork on sink. Turn
on tap. Use chili on sink. Put label on cognac. Go to kitchen. Use fake chili
on place where chili stood. Use pastry roller on radio. Take radio. Open
refrigerator twice. Go back upstairs and get more paper. Got to kitchen. Use
paper on hot plate. Use burning paper on meat. Take meat. Use meat on stew.
Go back to bathroom. Use tongs on sock(sticking out of red trash can). Go to
safe room. Show socks to Mike. Go to den. Use batteries on dictaphone. Use
dictaphone on TV. Go show dictaphone to Mike. Take jar. Take book. Watch
scene. Hide in lower left edge of screen. Take door handle(John Noty set it
down). Go to hallway. Use handle on square hole in bathroom door. Open door
using handle. Take one of the time pills. Flip switch. Open door on right.
Watch scene. Go to den. Enter open wardrobe. Use chili on John Noty. The End!